Channel
Interviewed Person
Vercel Community
Skills help take your AI Agents to the next level. This workshop will cover what skills are, how to create custom skills for yourself and your team, and how to publish them to the community. community.vercel.com
Vercel
Interviewed: Conferences
Hi everybody. How's it going? Um, welcome to another Versal community session. We're really excited to have
you here. Um, if this is your first time in one of our sessions, hello. I'm Pauline Navas from the Versile community team. Um, you may have seen me hanging around around in the community spaces. So, this is always such a fun time for me to talk to you all live and connect with you all. Um, it's already great to see some of you watching and tuning in. Um, so if if this is your first time joining one of our sessions and you
can't see the chat and you want to ask questions, which I highly recommend for this session, you should um feel free to join our community platform at community.versal.com um and then click going for this event um and yeah, you uh use the chat and ask questions throughout the session. If you're watching on X or any other platform, feel free to use that as well. Um, so for today's session, I'm super excited. I don't know if you can tell,
but we're diving into something that's really shaping how developers work with AI um, agents. It's skills for clawed code. Um, if you ever kind of wished your AI agents just knew how to do something like upgrade to Nex.js the right way or follow your team's coding patterns, uh, that's what these skills enable. Um, so I'm really excited to um introduce John from the AI uh DX team here at Versel to run this workshop with
you. >> Hi, John. >> Hey, Pauline. Hey, everyone. Thanks for coming in. >> It's so nice to see you. All right, let's get get going. >> Let's do this. All right, so skills. It feels like they've been around forever, but probably two weeks old. Who knows? Um, so I'm going to walk through this presentation talking about skills. I'll show some off and uh please feel free to ask questions, interrupt me and such because I I love talking about this
stuff. So skills first and foremost, um, we're going to talk about creating them and publishing them. This presentation was actually created by a skill called a remotion gist skill. So it uses some of our versell design language, pairs it up with reotion and built us out. And I'll show that towards the end, but for right now, I'm just going to walk through some of the videos. So, kind of historically, we talked about prompt engineering. Uh, for a long time when models weren't quite as good, everyone had to make their prompts perfect and everyone
thought prompt engineering would be a career. Now, we're kind of shifting over to context engineering and allowing these skills, these markdown files to be kind of lazy loaded in later on. So there's this separation now of like your initial prompt and then these pieces of context that can get loaded later on. We're going to call those skills. So um skills started with anthropic. They needed to teach cloud code specific tasks because uh they start with a blank
slate. Every model starts with a brand new there's no memory. It's kind of like kind of like a baby's being born and they have no skills. All they have is like this inherent knowledge dumped into their heads. And so they start with nothing. Um so anthropics like how are we going to how are we going to solve this? Well obviously it's solve it with the markdown because every problem is solved with markdown these days and skills were born from that. So from here um you can now package up these skills and the skills are markdown files which